Stellaris can enemies use hyper relays. - Made existing Hyper Relays non-traversable. Stellaris can enemies use hyper relays

 
 - Made existing Hyper Relays non-traversableStellaris can enemies use hyper relays  Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't

Yes. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in 5 different systems in seconds, even at. Gameplay, because you need to have them know where they are going. Once researched, this action will become something entirely new: Flash Forging Hyper Relays. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Paradox Interactive, for making the awesome game that is Stellaris. A gateway is a teleporter. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Gateways don’t collect trade. Content is available under Attribution-ShareAlike 3. My point stands anyway, i dont see why would we want to have an icon to select hyper relays from the galaxy view, they already highlight the hyperlane, wich is both visually cool and useful. Why is that a problem? Well, most empires, that are at. Game was never designed for hyper fast travel at early/mid game to begin with. However, the AI is often stupid and if you have a Citadel there with lots of Defense Platforms and an Ion Cannon that can usually handle whatever the AI sends in. Technically speaking, Hyper Relays are considered Stellaris Megastructures. Subscribe to downloadStar Wars Sith Empire Ships 3. Additionally you have edicts that will allow better resource generation and the like based on your networks. if you have top end hyperdrive, you're past the point they're. You'd need to find a mod to permanently disable them. A link may be inactive because of closed borders, war, or if the relay is ruined. However an empire could still start with the gateway origin. Ah, if it is hyper relays that's the issue and not wormholes and your only wanting to move one system away can you use way points in the system map. They can get prohibitively expensive if you conquer an AI empire since the AI builds them all over the place. The L-Gates don’t work like normal gateways for whatever reason and enemy fleets can use them regardless of who owns Terminal Egress. #1 esotericist May 14, 2022 @ 8:11pm hyper relays are described as an early game tech by the devs in comparison to e. And so if your fleets are pathing to a system using relays, and then the destination relay gets cut, they originally path to the relay and then change to path normally. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. That's not too bad on the grand scheme. Relays just jump you system-to-system. Hyper Relays can be constructed once the Hyper Relays technology is researched and allow ships to jump to Hyper Relays in adjacent systems instead of using the existing hyperlane connections, thereby avoiding having to traverse systems at sublight speeds. Is that the gist of this? I have a pretty expansive empire, just want to make sure I understand this right lol. The catch is that you can't get the contingency relic until at the very minimum around the year 2305 (endgame start date of 2250 means the crisis events can't start until 2300, plus the time it takes for the time it takes for the contingency events to play out), which is almost certainly way too slow for a speedrun of any kind. Game was never designed for hyper fast travel at early/mid game to begin with. Understanding the Range and Limitations of Hyper Relays. In this case, you will need to use other approaches. Stellaris Wiki Active Wikis. ago. Jump to navigation Jump to search. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Game was never designed for hyper fast travel at early/mid game to begin with. But thinking about it, you can just choose it as the first ascension perk, and then create a scholarium vassal, which would give more or less the dame science bonus than the normally first chosen perk. I find that every game I play, regardless of what my objective is, I feel COMPELLED, to take over the entire galaxy, Not to bring order, or to see it burn. Unlike Hyper Relays, Gateways don’t just increase your travel speed, they allow you to instantly travel from point A to point B in the Galaxy, given that you have Gateways in both locations. ago. Just guessing, if they were allowed to take the dyson sphere, it was probably out the core sector. Toggle signature. But now with the introduction of hyper relays, orbital rings, (and habitats which have been in the game for years) you can now play around with smaller megastructures earlier in the game. Hyper Relays are a tier 2 technology that requires Hyperlane Breach Points and access to Rare Crystals in order to roll. A link may be inactive because of closed borders, war, or if the relay is ruined. 6 for current Stellaris version 3. Game was never designed for hyper fast travel at early/mid game to begin with. g. The exact speed depends on your fleet speed but overall, we can say that, from our experience, Hyper Relays are almost four times faster than regular Hyperlanes. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hyper Relays are currently the worst thing in the game. Me, duh. AI build Hyper Relays in every system regardless if that system is well-travelled or not, and each Hyper Relay costs 2 Energy/month in upkeep. Game was never designed for hyper fast travel at early/mid game to begin with. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. - If the system has a gateway, the Hyper Relay should be placed near it. Stellaris Gateway is considered to be FTL Megastructure, along with Hyper Relay. Sort by: Open comment sort options. From there, you can enter one of the other L-Gates to another. 0. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Just like jumpdrive use gets its. Improved performance of checking whether a country can use a certain hyper relay or gateway. They function like hyper relays but without the requirement of the systems bordering eachother. Hyper Relay edicts require the empire's capital system to be. Imperial fiefdom is a unique one too that can be very powerful. Hyper relays sound neat but I worry that in a prolonged invasion where they’ve taken a string of systems, they can jump around my empire faster and make them harder to kill. 10/10 :) Game was never designed for hyper fast travel at early/mid game to begin with. Description. With a relay you still have to go through each system, but you go a lot quicker as you don't have to fly across each system. Hyper relays definitely cut on the number of gateways I build. 2] checksum [7836] - Patrolling Fleets don't use Hyper Relays Properly Game Version 3. Now you can put gates a few systems back, and connect from them to the front line with relays. Best. The AI should follow a set of rules for building hyper relays. All Discussions. Normally, ships have a sensor range, and simply having an outpost next to it would reveal the star and let you advance. a ship with level 2 (Gravitic) sensors will give sensor coverage of that system and all systems connected to it through a Hyperlane or explored Wormhole. 25 wormhole and . The way I deal with it is either reloading a recent save, or using a console command to get the resources for rebuilding the lost fleet. 4. A person may want this to change how their game plays, or improve performance since Hyper Relays supposedly add lag to the end game by complicating the AI. Standing firm against the overlord’s enemies is the Bulwark, the second of the Specialists. e. Fun fact, there was no way, and appears to still be no way, to force a fleet to manually travel via hyper lanes rather than hyper relay if there is one in the system. 3, so can not currently testify for how the mod works further into the game. Disruptors and other piercing weapons, since the Contingency has strong shields and armor but poor hull. Especially because the further you zoom in the thinner and more similar the hyper relay line becomes to the hyperlane line. ago. Or if you have the range advantage, you're rather the relay be on the other side of the system. They have to be in systems adjacent to each other, an uninterrupted chain of relays will make the hyperlane a bolder line and that's when you know they're connected. Game was never designed for hyper fast travel at early/mid game to begin with. Game was never designed for hyper fast travel at early/mid game to begin with. The L-cluster isnt even in the same galaxy. Since, unlike gateways, relays don’t shorten the distances, just improve speed, relays should not affect anything trade. 4. ago. gate networks. Game was never designed for hyper fast travel at early/mid game to begin with. Existing_Risk8968 • 10 mo. Hyperrelays are made for overall movement, while stargates - quick jumps. Currently at war with the other half of the galaxy. That is to say the way I’ve been playing so far, I want it to be harder for them. They work similarly to regular Hyperlanes – just much, much faster. They won't work if you. Upload Attachment File(s) attachedThat way I can use a few cleets to effectively cover most of my empire, but there's the risk that an enemy taking my frontier systems means they can now funnel troops via their own relays right to me. 3, so can not currently testify for how the mod works further into the game. To quickly jump across to the system they were positioned directly next to. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or hardening if im. Game was never designed for hyper fast travel at early/mid game to begin with. They should offer a 10-20% trade value buff to every world they're plugged into that connects to your capitol, a 5-10% trade value buff for every other empire's capitol they're connected to (encouraging leaving empires alive) and they should connect via wormholes and gateways as sometimes that's the. Regular wars do not change ownership of systems until end of the war, so you are still able to use those lanes. In general it's hard to distinguish hyper relays from hyper-lane connections. Through vassal specializations and edicts it is possible to gain additional benefits from them. There is always time for a spot of tea. 13. From Stellaris Wiki. Owning just the one won't let you piggy-back into an enemy's network. Option just doesn't pop up. if you have a hyper relay connection between two systems, you can NOT use the normal hyperlane entrance UNLESS the opposing system is not controlled by you. Game was never designed for hyper fast travel at early/mid game to begin with. Game was never designed for hyper fast travel at early/mid game to begin with. 1 Game was never designed for hyper fast travel at early/mid game to begin with. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. In systems with wormholes or existing gateways, it is recommended to instead go into the system view to manually place the Hyper Relay near to the wormhole or gateway to better facilitate travel. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Stellaris Gateway is considered to be FTL Megastructure, along with Hyper Relay. The Stellaris Wiki [stellaris. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Enemies can use the parts of the "relay highway" that they control, while you can not (as long as they control it). I kinda wish we had a hyper relay mapmode. Letting you learn the enemy layout just in advance of conquering, that is. For convenience, Relays can also be built directly from the Galaxy Map. Normally if you wait some days they become green Click to expand. < > Showing 1-9 of 9 comments . Okay but if i have a relay network, and a fortress with a FTL inhibitor will the enemy be able to go. Stellaris fleets have a tendency to become very large compared to everything else in the game. Feudalistic and agrarian. And it is not viable to create several bulwarks, one for each side, as each bulwark drains the overlords basic ressource production individially, which makes them too expensive. It doesn't help that sometimes the relays turn bright orange/red sometimes too. Related Topics. Gundalf Oct 28, 2022 @ 11:22pm. I can be anywhere, anytime, and I can greet you in over seven hundred languages, and that's just with my natural vocal chords. the tech comes with the 2nd or 3rd lvl hyper drive. - now towards the cost of building a hyper relay. So let's talk Hyper Relays. 10. You can select relay location, and it absolutely matters. Gateways and hyper-relays can only be used if both sides are either friendly or neutral, so your enemies won't be able to use them until they control the system, in which case you're in trouble anyways already. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Specially when you focus in trade protection and fast-traveling within your borders and allies/vassals. Technically speaking, Hyper Relays are considered Stellaris Megastructures. Okay but if i have a relay network, and a fortress with a FTL inhibitor will the enemy be able to go. Hyper Relays exists because its really frustrating to loose 10 systems before your fleet arrives because you only have one or two early game and the overall Military system is not really designed to fit the whole "Intergalactic Empire" theme Stellaris is. right now influence is only good for building outposts, claiming systems, and diplomatic pacts. . Richard. The thick blue lines are systems that are connected by Hyper Relays. 0 unless otherwise noted. then camping them near the hyperlanes/hyper relays of my border systems. Using the Civilization games as a comparison, Relays act as roads in those games, making it faster to go from sequential system to system. Game was never designed for hyper fast travel at early/mid game to begin with. I have to wonder how easy it will be for the devs to balance in future if relays stay DLC only. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. I think, hyper relays are fine as they are, also it would allow enemy ships to intercept traveling ships if you camp at the hyper relay without touching the space station. Stellaris > General Discussions > Topic Details. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Thanks so much! There really should be an option to dismantle mega-structures, even if it's a one cent to the dollar sort o thing. Hyper Relay edicts require the empire's capital system to be. Compatible with multiplayer only if all use it, since it changes the Checksum. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. 0. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. They have different roles. If in the galaxy map, left-click the system you want to build in, and construction work will begin in a random valid location. Pretty much why the scourge can be so damaging with their missiles - even with 8 PDs on your battleships they won't do shit because of the few little. When large fleets fly through the hyper relay it looks better to me than the gateway. It's mostly about planning for what could be (and well, edicts). Hyper. it essentially lets you pave roads to move faster along certain routes. Gundalf Oct 28, 2022 @ 11:22pm. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. Its just that the "FTL = Yes/No" switch needs to be split (at the code level) in to "Can_pathfind_Hyperlanes = Yes/No" and "Can_pathfind_bypasses = Yes/No" Bypass use and hyperlane use should be separate flags. Not only am I extensively trained in biological greetings, but I have access to the entire arsenal of the Blorg Commonality Friendship Armada and I will use it to its full extent to uplift your unfriendly culture into. Stellaris Dev Diary 251 has dropped and this week we are getting the breakdown on the Hyper Relay Network, an update to unemployment & migration and a specia. Realize your Grand Design with Stellaris: Overlord on May 12th for USD 19. The alternative Hyper-Relay Centered does the same thing as its Hyper-Relay No PathFind Mod brother, but doesn't disable pathfinding, for those who still like to play dangerously. Next week we’ll take a ride on the Hyper Relay Network, finally see those three Specialist perks, look at some other balance changes and additions coming in Cepheus and Overlord, and reveal another Origin. Click the hyper relay you want to get rid off, open the console and type the following in to get rid of it: effect remove_megastructure = this. # 20220712 Mod version 0. To retain the cheaper Hyper Relay costs of Sparsity, use the Cheaper Relays Submod; Should be compatible with all other mods, except other mods that override hyper relays. i heard that theyll be replacing the energy costs of subterfuge operations with influence, but thats the wrong way to go about it since barely anyone uses that system anyway. Game was never designed for hyper fast travel at early/mid game to begin with. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. if you have top end hyperdrive, you're past the point they're meant for. The AI should follow a set of rules for building hyper relays. On a similar note, hyper relays can't be turned off, and I find those worse for whack a mole. So, while fighting along the route, their frontline can not follow you as fast as you can retreat, but their reinforcements can reach the frontline faster. But not just for Hyper Relays, I would love to be able to dismantle uninhabited Habitats, Megastructures and Gateways as well. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Hyper Relays can grant additional effects based on edicts and subject specializations. Game was never designed for hyper fast travel at early/mid game to begin with. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Stellaris Real-time strategy Strategy video game Gaming. You can select relay location, and it absolutely matters. From Stellaris Wiki. Feudalistic and agrarian. gate networks. This page was last edited on 23 May 2022, at 20:30. Once you have seen this technology in operation, it will appear much more frequently. They work similarly to regular Hyperlanes – just much, much faster. Also adds some new origins, progenitor is a really unique and strong one for hivemind. depends on the situation of course. 15 comments. They must be build in every system going from point A to point B?Description [3. Swarm has the largest fleet, they also produce (sort of) new ships from infested planets just like other empires, meaning that their numbers would grow exponentially if they expand. Redirect to: FTL#Hyper Relays;I'm sure this works, but hyper relays make traversing your empire so much faster it's kinda bad to not have them tbh. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. It doesn’t take the relative distance between my fleet and the hyperlane/hyper relay entry into account. While in the past you wanted plenty of gateways now you want only a few them, and even then it is mostly to cut on the number of jumps you do. Regular wars do not change ownership of systems until end of the war, so you are still able to use those lanes. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. I think, the reason, you can't "skip" systems with hyper relays is, gateways does this thing already and hyper relays are early tech to help fast travel in your sectors. This used to be mainly gateways, but with the addition of hyper relays it's become more apparent. Hyper Relays are an earlier game phase tech, and you can spam them from galaxy view. eh if it’s a larger war i’m willing to accept the exhaustion of it means i can use a suicide fleet to delay or draw into a trap the enemies’s main armada. There is no vulnerability by using gateways. Move fleet to adjacent system, then way point the fleet next to the triangle entrance to the. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Dear Developers: Hyper Relays and Gateways. Cute little egalitarian butterflies. August 2, 2023. #2. In order for Hyper. You use both. Hyper Relays can grant additional effects based on edicts and subject specializations. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. A link may be inactive because of closed borders, war, or if the relay is ruined. This will automate some of the more tedious and clicky actions while playing Stellaris. Description. Meaning your ships can make jumps without having to use sub light to reach a hyperlane. If you’d like to read your events or manage the more important and time critical things, turn on all them options!Hyper Relays can be constructed once the Hyper Relays technology is researched and allow ships to jump to Hyper Relays in adjacent systems instead of using the existing hyperlane connections, thereby avoiding having to traverse systems at sublight speeds. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Just select a Construction Ship and right-click. Note for. This are the latest hyper relay changes since you last looked the last time in the star map at them. Lot of people just dont like relays for some reason (but mostly bugs and/or weird mechanics). The War in Heaven, while not a true end game crisis per say, is much more unique in the way it involves empires choosing sides, the creation if vassals, the possibility to capitulate to save yourself, the awakened empires fighting esch other, etc. Here are a few: -The Mushroom Kingdom: the red top/white stem classic mushroom people (I know they can have different colors but by saying the colors you pictured the shape). Game was never designed for hyper fast travel at early/mid game to begin with. 2. Hyper Relays can be constructed once the Hyper Relays technology is researched and allow ships to jump to Hyper Relays in adjacent systems instead of using the existing hyperlane connections, thereby avoiding having to traverse systems at sublight speeds. . A few I can think of off the top of my head: Make it possible to disable them, ideally from the galaxy map. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. They function like hyper relays but without the requirement of the systems bordering eachother. Hyper Relays would work like the gatebridge in stargate. Besides the double pop up on completing a gateway, I have an issue not being able to upgrade vassals hyper relays to gateways. For Stellaris 3. Hyper Relays can grant additional effects based on edicts and subject specializations. Showing 1 - 2 of. Enemies can use the parts of the "relay highway" that they control, while you can not (as long as they control it. Their big advantage over natural hyperlanes is that the relay can connect to any other relay in range, eliminating the need for fleets or ships to travel across the system in normal space to reach the next hyperlane. Other modders, whose work allowed and inspired me to learn how to write my own mods for Stellaris. For Stellaris 3. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in 5 different systems in seconds, even at. Disables the option for players or AI to research the hyper relay technology. A ruined Hyper Relay can be restored for 500 energy, 500 alloys, and 100 rare crystals, taking 6 months to complete. They are constructed directly in a single stage, taking one year and costing 25. In order to form the network you have to have a hyper relay in an adjacent system connected from a hyper lane. Here are a few: -The Mushroom Kingdom: the red top/white stem classic mushroom people (I know they can have different colors but by saying the colors you pictured the shape). Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. The tactic in question overlaps L-gates and normal gates in order to eliminate the time your fleets move between them if you have both in the SAME system. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Anyone can use a hyper relay as long as both the to and from systems are not hostile to them. Game was never designed for hyper fast travel at early/mid game to begin with. it essentially lets you pave roads to move faster along certain routes. And so if your fleets are pathing to a system using relays, and then the destination relay gets cut, they originally path to the relay and then change to path normally. they don't count as megastructures or count towards megastructure limits -- and instead they become. The technology bonus is practically the same, plus you get the perk to use on your other vassals. Ships will jump between systems that are connected to them instantly instead of needing to sublight travel to the edge. Ordinarily they'd hyperspace to the system, then have to travel from one side to the other using their thrusters, then hyperspace to the next system and so on. Game was never designed for hyper fast travel at early/mid game to begin with. Hyper Relays are a rare Tier 2 technology that require the Hyperlane Breach Points technology and access to Rare Crystals to discover. Ships will jump between systems that are connected to them instantly instead of needing to sublight travel to the edge. Back in ye olden days of Stellaris, with the three FTL types, the. Game was never designed for hyper fast travel at early/mid game to begin with. Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. 6 for current Stellaris version 3. ago. May 18, 2022 @ 2:34am Hyper Relays Do I just put them in a line or should I put there in every system from what I can tell it not like jump gates and. The new Hyper Relay Megastructure is the equivalent of a galactic highway in Stellaris, allowing players to accelerate travel across their Empire. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. They must be build in every system going from point A to point B?Game was never designed for hyper fast travel at early/mid game to begin with. A ruined Hyper Relay can be restored for 500 energy, 500 alloys, and 100 rare crystals, taking 6 months to complete. Because of this, they can use your gateways - when they are not at war with you. Your ships can use these gateways, to travel to any other gate in the galaxy. Its the stellaris version of 'roads'. Exactly the same way how road building in Civ 5 worked. Game was never designed for hyper fast travel at early/mid game to begin with. r/Stellaris. The thick red ones are also Hyper Relays, but you just don't have border access to them. My ships are immediately in ideal position and my starbases, loaded with. Ready to take your revenge on the galaxy? The Sith armada is here to serve! This shipset is a compilation of ships from various Sith factions from the Star Wars KOTOR Era including fan favorites such as the Harrower Dreadnought and the Interdictor Cruiser. And also make strategic entries from hyperlane impossible to do. Compatible with version v3. A Hyper Relay network can be immensely helpful for fighting a defensive. 9. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Hyper Relays can be built by your Construction Ships outside the gravity well of systems, just like Gateways. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. I usually play Stellaris a bit every few releases, get acquainted with the changes, try something new, hunt achievements. Instead they can immediately begin charging their hyperdrives for the next jump. Multi-stage megastructures maybe don't get removed as a feature of the star system, but instead only get logically removed -- i. Disabling a megastructure type will result in the technology being inaccessible and all existing megastrucutres of that type being destroyed. 3 comments. Do notice that this isn't the same rule as L-gates and wormholes, which can be used to go to enemy territory. Jump to navigation Jump to search. True but i would ad Fallen Empires can use your Gateways (if activated) anytime and i think (not sure) the crisis can do this as well. My point stands anyway, i dont see why would we want to have an icon to select hyper relays from the galaxy view, they already highlight the hyperlane, wich is both visually cool and useful. 4 and Overlord came out. I would rather suggest some variant on gateways that is mobile, but limited in number and slow to re-position. It’s totally gigastructure fueled: my main species lives in unimaginable splendor on an Alderson disk and a couple matryoshka VR worlds, pumping out ridiculous amounts of science and alloys, and the rest of the empire is either maginot fortress worlds filled with chemical bliss slave soldiers or “breeder. You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Hyper Relays can grant additional effects based on edicts and subject specializations. Is it possible to turn off Hyper Relays at all prior to starting a new game? I've just wrapped up a game in the late 2800s (used the recent game setting's idea from the post where everything was notched up, so tech was x25 research times, growth scaling etc - made a very fun game). No More Stellaris Mods 3. intel updating non-negligibly). You can use them if you take them, sure, but traveling still takes awhile for the systems you don't own, yet they can drop 5 fleets in. Hyper Relays can grant additional effects based on edicts and subject specializations. Now how i see it: - Remove disabled gateways and gateway build sides, and replace it with hyper relays. You cannot even manually path your fleets/ships to a system if it is linked. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Yeah I already thought about that. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hyper Relays are currently the worst thing in the game. 25 hyperlain density, . Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. Game was never designed for hyper fast travel at early/mid game to begin with. There is a bug, sometimes referred to as "sudden pacifism", where a players fleet will not engage in battle, but the enemy's will. 4. With the mod loaded and being used, starships proceed to another star system via the hyper jump exits in their current star system and jump with no wind-up time (the ship instantaneously jumps). Having your opponents able to easily send massive fleets in seconds anywhere at any time is an absolute nightmare, especially when you can't. However, now with hyper relay networks, I found it difficult to tell where my relays were set up. The alternative Hyper-Relay Centered does the same thing as its Hyper-Relay No PathFind Mod brother, but doesn't disable pathfinding, for those who still like to play dangerously. Games.